Olivier Vanderaa

CITYSNAPPER_Game - LAb[au] and iMAGE z[ONE] - Olivier Vanderaa
Artist: Collaboration project from LAb[au] and iMAGE z[ONE] – Olivier Vanderaa
MEDIUM: HARDWARE: PC computer, mobile phones, SMS web servers
SOFTWARE: windows 2000 operating system, self programmed 3D-SMS interface + Vir-tools for the web.
STATUS: Project will take place in Brussels in June 2005
YEAR: 2005

About LAb[au]
The development of the “sPACE, navi-gable music” application by Lab[au] in the past few years lead to the elaboration of new performative 3D environments and many possibilities of collaboration. Among others, like for instance INFO.SCAPES_ INFOR-MATION SOCIETY, an interactive 3D hyper-textu(r)al interface designed for the European Commission to display the poli-tics of the EU commission in the field of IC technologies (see http://www.lab-au.com/files/doc/eu.htm), the CITYSNAP-PER_Game project uses properties of 3D electronic environments to create a spacial navigation through collected data.

About iMAGE z[ONE] – Olivier Vanderaa
Mainly focusing on contemporary western society, and particularly urban structures and cultures, leaning on a documentary base, Olivier Vanderaa started in early 2002 a reflexion on the nature of the city, considering it as the result of the interaction of two processes: a physical construction (urbanization) as well as a mental (space representation, social context) one. Naturally came the question of how to map these characteristics: in that matter, new media seemed to be appropriate tools, for they allow to easily index the collected data, to interface them with the user (notably through hypertext links), and because the web medium permits to keep a trace of the work and thus draw a comparison between various urban contexts. More information can be seen at www.o-vanderaa.com/citysnapper_gamez.

Project Information:

  • A real time interactive game for the contemporary metropolitan space, using an online 3D interface with a modeling of the city, SMS server technology and digital photography.
  • Members of the audience – players – use SMS to:
  1. send physically photographer to a part of town to bring back a picture of it
  2. orientate the shooting with additionnal verbal instructions (word, sentence, riddle)
  3. react later on to the picture taken, to mark their satisfaction/unsatisfaction.
  • Photographer takes a picture with a cell phone and implements the interface via SMS.
  • The audience can follow the game :
  1. through the online 3D interface, from a home computer
  2. by navigating the 3D modeling of the city screened in the exhibition space, where a physical exhibition is being built.
  • The game ends with a closing event, where players can retrieve a print of the image they gave birth to.

Collaborative agency for inFORMational projects and Metadesign.
Rue de laeken, 104
B-1000 Brussels, Belgium
Tel: +32 2 219 65 55

Olivier Vanderaa,
Rue Edouard Michiels, 35
B-1180 Brussels, Belgium
Tel+Fax: +32 2 376 98 98

ARTIST(S): S/N Coalition

S/N Coalition is an electronic art group, which works extensively with video, sound, animation, photography and locative media. Their exhibitions often include
performative elements and mediated footage, pushing both experimental and conceptual ideas around media. S/N members include Jennida Chase and Hassan Pitts who have been creating collaborative work together since 2008.

Project Information:
The Handy-Video remix collection is a new media project in which S/N Coalition remix the urban landscape of Berlin. The remixes are video/sound-hybrids, which visually feature street art and sonically feature various neighborhoods, transportation systems and markets. Over 150 remixes were installed back in to the cityscape via QR-Codes. The codes are accessible via internet enabled CCD devices (such as cell phones and mp3 players).

Artist E-mail Address: jumpcutjen@yahoo.com
Website: www.signaltonoisecoalition.com
Taubman Museum: www.taubmanmuseum.org/main/exhibitions/watch-it-video-art

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